Field Medic

Field Medic is a perk that increases health and the ability to heal both yourself and teammates.

Skills
(Values indicated in Parentheses pertain to the Deluxe versions of skills)

Focus Injection
Shooting teammates with healing darts increases the damage they inflict and their damage resistance by 5%(10%) for 5 seconds. This can stack up to a 20%(50%) bonus. Also works with your syringe.

Hemoglobine
Poison damage (heavily) debuffs ZEDs.

Airborne Agent
Release (strong) heal gas when you or nearby friends are in danger.

Symbiotic Health
Increase total Health by 15(30). Healing teammates will heal you (15%)35% of your Health.

Combatant Doctor
(Greatly) Generate ammunition while healing yourself or others.

Zedatif
Toxic effects slowdown ZEDs. Also increase toxic damage and syringe potency by 30%(65%).

Safe Guard
Increase syringe potency and recharge rate by 30%(70%).

Battle Surgeon
Increase damage with Field Medic's weapons 25%(70%) and with other weapons 15%(30%).

Acidic Rounds
All weapons can poison ZEDs, inflicting (high) poison damage over time.

Coagulant Booster
Increase damage resistance 0.15%(0.25%) per Health point lost, up to 22.5%(50%).